The layers of other Collider2D involved in contacts with this Collider2D that will be captured.
Contacts are produced by the physics system and are used to calculate behaviours such as collision response. These contacts are processed automaticallly but they only need to be captured for performing physics queries on them or to produce physics callbacks. Normally all contact layers will be captured and stored, however this will result in increased processing time and memory consumption. Selecting which layer(s) you are interested in capturing can therefore increase performance and reduce overall memory consumption however those layer(s) not captured will result in those contacts not being available in physics queries and won't produce physics callbacks.
By configuring the specific layer(s) you are interested in querying or receiving callbacks for, you ensure you will only receive responses from selected layer(s). This allows you to write more specific scripts as you can assume that only specific layer(s) will be available.
It is important to understand that the capture of contacts does not affect collision response as contacts will always be handled by the physics system before capture.
These are the physics queries which require the capture of contacts:
These are all the physics callbacks which require the capture of contacts:
NOTES:
Additional resources: LayerMask.