Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CharacterController.isGrounded

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public bool isGrounded;

Description

Was the CharacterController touching the ground during the last move?

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if (controller.isGrounded) { print("CharacterController is grounded"); } } }