Version: Unity 6.1 Alpha (6000.1)
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CapsulecastCommand Constructor

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Declaration

public CapsulecastCommand(Vector3 p1, Vector3 p2, float radius, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.
distance The maximum length of the sweep.

Description

Creates a CapsulecastCommand.

This command is run in the default physics scene.


Declaration

public CapsulecastCommand(PhysicsScene physicsScene, Vector3 p1, Vector3 p2, float radius, Vector3 direction, QueryParameters queryParameters, float distance);

Parameters

physicsScene The physics scene to run the command in.
p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.
distance The maximum length of the sweep.

Description

Creates a CapsulecastCommand.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public CapsulecastCommand(Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance, int layerMask);

Parameters

p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
distance The maximum length of the sweep.
layerMask The LayerMask that selectively ignores Colliders when casting a capsule.

Description

Creates a CapsulecastCommand.

This command is run in the default physics scene.


Obsolete This struct signature is no longer supported. Use struct with a QueryParameters instead.

Declaration

public CapsulecastCommand(PhysicsScene physicsScene, Vector3 p1, Vector3 p2, float radius, Vector3 direction, float distance, int layerMask);

Parameters

physicsScene The physics scene to run the command in.
p1 The center of the sphere at the start of the capsule.
p2 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
direction The direction of the capsule cast.
distance The maximum length of the sweep.
layerMask The LayerMask that selectively ignores Colliders when casting a capsule.

Description

Creates a CapsulecastCommand.