Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Camera.GetStereoViewMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Matrix4x4 GetStereoViewMatrix(Camera.StereoscopicEye eye);

Parameters

eye Specifies the stereoscopic eye whose view matrix needs to be returned.

Returns

Matrix4x4 The view matrix of the specified stereoscopic eye.

Description

Gets the left or right view matrix of a specific stereoscopic eye.

The view matrix will be provided by the VR SDK unless Camera.SetStereoViewMatrix or Camera.SetStereoViewMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoViewMatrices to revert the camera to using view matrices provided by the VR SDK.