Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BuildPipelineContext.DependOnPath

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Declaration

public static void DependOnPath(string path);

Parameters

path The path of the dependency.

Description

Allows you to specify that a Scene depends on contents of a source asset at the provided path.

Scene rebuild will be triggered if either of the conditions are true: * The asset at the path changes * The asset at the path moves.