Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AudioSource.UnPause

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Declaration

public void UnPause();

Description

Unpause the paused playback of this AudioSource.

This function is similar to calling Play() on a paused AudioSource, except that it will not create a new playback voice if it is not currently paused.

This is also useful if you have paused one-shots and want to resume playback without creating a new playback voice for the attached AudioClip.