Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AudioSource.PlayDelayed

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Declaration

public void PlayDelayed(float delay);

Parameters

delay Delay time specified in seconds.

Description

Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play(delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument.

Note: This function replaces the Play(delay) function when called with the delay-argument. In that function the delay had to be specified as samples relative to a reference rate of 44100. This is inconvenient when the engine is running on a different sample rate and the source sound has an even different rate. Working with delays specified in seconds makes this independent of these.