AudioSource.resource

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public Audio.AudioResource resource;

Description

The default AudioResource to play.

You can also use this property to set the AudioResource that plays next.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioResource m_Resource;

public void PlayAudioResource() { AudioSource audioSource = GetComponent<AudioSource>(); audioSource.resource = m_Resource; audioSource.Play(); } }

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