Determines how much the filter's self-resonance isdampened.
Higher Highpass resonance Q indicates a lower rate of
energy loss i.e. the oscillations die out more slowly.
Highpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the Highpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.
void Update() { GetComponent<AudioHighPassFilter>().highpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5); } }