Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ScriptedImporter.SupportsRemappedAssetType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SupportsRemappedAssetType(Type type);

Parameters

type The type of asset to check.

Returns

bool Returns true if the importer supports remapping the given type. Otherwise, returns false.

Description

Override this method if your ScriptedImporter supports remapping specific asset types.

A remapped asset must be explicitly handled by the importer. For example, an importer for a file format that supports materials can assign a remapped Material reference from the external object map directly to the MeshRenderer component.

Additional resources: AssetImporter.GetExternalObjectMap.