Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AssetDatabase.StopAssetEditing

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Declaration

public static void StopAssetEditing();

Description

Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.

This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.

See AssetDatabase.StartAssetEditing for more information.