Version: Unity 6.1 Alpha (6000.1)
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AssetBundleBuild.assetNames

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public string[] assetNames;

Description

Asset names which belong to the given AssetBundle.

Please use the asset path relative to the project folder, for example "Assets/MyPrefab.prefab".

An AssetBundle can contain either Scene files or Asset files, but not a mix of the two.

This same path is used to retrieve assets from a loaded AssetBundle, for example with AssetBundle.LoadAsset, unless an alternative name has been specified in AssetBundleBuild.addressableNames.