The velocity relative to the articulation body at the point relativePoint
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Gets the velocity relative to the articulation body at the specified relativePoint
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using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public ArticulationBody ab;
void Start() { ab = GetComponent<ArticulationBody>(); }
// Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the ArticulationBody, or that the wheel translates relative to the ArticulationBody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetRelativePointVelocity(localWheelPos); } }