ArticulationBody.GetPointVelocity

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Declaration

public Vector3 GetPointVelocity(Vector3 worldPoint);

Description

Gets the velocity of the articulation body at the specified worldPoint in global space.

GetPointVelocity takes the angularVelocity of the articulation body into account when calculating the velocity.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public ArticulationBody ab;

void Start() { ab = GetComponent<ArticulationBody>(); }

// Get the velocity of a wheel, specified by its position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return ab.GetPointVelocity(transform.TransformPoint(localWheelPos)); } }

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