step | The timestep of the next physics simulation. |
Vector3 Accumulated torque expressed in ForceMode.Force.
Returns the torque that the ArticulationBody has accumulated before the simulation step.
The accumulated torque is reset during each physics simulation step.
using UnityEngine;
public class AddTorqueScript : MonoBehaviour { private ArticulationBody articulationBody;
void Start() { articulationBody = GetComponent<ArticulationBody>(); articulationBody.useGravity = false; }
private void FixedUpdate() { articulationBody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = articulationBody.GetAccumulatedTorque(); articulationBody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); } }
In this example, the angular velocity of the ArticulationBody is 0.