step | The timestep of the next physics simulation. |
Vector3 Accumulated force expressed in ForceMode.Force.
Returns the force that the ArticulationBody has accumulated before the simulation step.
The accumulated force is reset during each physics simulation step.
using UnityEngine;
public class AddForceScript : MonoBehaviour { private ArticulationBody articulationBody;
void Start() { articulationBody = GetComponent<ArticulationBody>(); articulationBody.useGravity = false; }
private void FixedUpdate() { articulationBody.AddForce(Vector3.up * 10f, ForceMode.Impulse); var accumulatedForce = articulationBody.GetAccumulatedForce(); articulationBody.AddForce(accumulatedForce * -1f, ForceMode.Force); } }
In this example, the ArticulationBody doesn't move.