Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Animator.SetTarget

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Declaration

public void SetTarget(AvatarTarget targetIndex, float targetNormalizedTime);

Parameters

targetIndex The avatar body part that is queried.
targetNormalizedTime The current state Time that is queried.

Description

Sets an AvatarTarget and a targetNormalizedTime for the current state.

Once the frame is evaluated, use Animator.targetPosition and Animator.targetRotation to query the position and rotation.