humanBoneId | The human bone to be queried. See the HumanBodyBones enum for a list of possible values. |
Transform Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform.
Retrieves the Transform mapped to a human bone based on its id.
Throws InvalidOperationException when Animator.avatar is null.
Throws InvalidOperationException when Animator.avatar is not a valid avatar.
Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.
Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.