Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimatorStateTransition.orderedInterruption

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool orderedInterruption;

Description

The Transition can be interrupted by a transition that has a higher priority.

Transition priority is based on the order that transitions are listed in the source AnimatorState.