Version: Unity 6.1 Alpha (6000.1)
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AnimatorStateTransition.hasFixedDuration

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public bool hasFixedDuration;

Description

Determines whether the duration of the transition is reported in a fixed duration in seconds or as a normalized time.

If hasFixedDuration is true, the transition duration is in seconds.

If hasFixedDuration is false, the transition duration is in normalized time.

Note: In normalized time, a duration of 1 makes the transition the same length as the state that triggered it. A value of 2, for instance, would make the transition twice as long as the state that triggered it.