Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimatorController.CreateBlendTreeInController

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Declaration

public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree);

Declaration

public Animations.AnimatorState CreateBlendTreeInController(string name, out Animations.BlendTree tree, int layerIndex);

Parameters

name The name of the BlendTree.
tree The created BlendTree.
layerIndex The index where the BlendTree will be created.

Description

Creates a BlendTree in a new AnimatorState.

The BlendTree will be a sub asset of the AnimatorController. This function pushes an Undo operation.