Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimationMode.AddPropertyModification

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Declaration

public static void AddPropertyModification(EditorCurveBinding binding, PropertyModification modification, bool keepPrefabOverride);

Parameters

binding Description of the animation clip curve being modified.
modification Object property being modified.
keepPrefabOverride Indicates whether to retain modifications when the targeted object is an instance of a Prefab.

Description

Marks a property as currently being animated.

This method uses the animation recording system to add a property to the Animation mode snapshot. A property is added when the user modifies its value through scripting, in the Inspector window, and so on.