fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). |
val | The value to assign to the field. It has to match the field type. |
Set the value of a static field in an object type.
The generic parameter determines the field type.
using UnityEngine;
public class Example : MonoBehaviour { // Create an object of user provided class org.example.StaticFields, // and set the value of field 'globalName'. void Start() { AndroidJavaObject javaObject = new AndroidJavaObject("org.example.StaticFields"); javaObject.Set<string>("globalName", "this_is_the_name"); } }
fieldID | The ID of the field to set. |
val | The value to assign to the field. It has to match the field type. |
Set the value of a static field in an object type.
The generic parameter determines the field type.