fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). |
val | The value to assign to the field. It has to match the field type. |
Set the value of a field in an object (non-static).
The generic parameter determines the field type.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { AndroidJavaObject javaObject = new AndroidJavaObject("android.text.format.Time"); javaObject.Set<bool>("allDay", true); } }
fieldID | The ID of the field to set. |
val | The value to assign to the field. It has to match the field type. |
Set the value of a field in an object (non-static).
The generic parameter determines the field type.