The size of the obstacle, measured in the object's local space.
The size will be scaled by the transform's scale.
using UnityEngine; using UnityEngine.AI; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { NavMeshObstacle obstacle = GetComponent<NavMeshObstacle>(); Mesh mesh = GetComponent<MeshFilter>().mesh; obstacle.shape = NavMeshObstacleShape.Box; obstacle.size = mesh.bounds.size; } }