Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshObstacle.carvingTimeToStationary

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public float carvingTimeToStationary;

Description

Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).

If the NavMeshObstacle has been moving, and becomes still, We wait carvingTimeToStationary time until the obstacle is treated stationary by the carving system. See carving for full description of different carving behaviors.