Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshObstacle.carveOnlyStationary

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool carveOnlyStationary;

Description

Should this obstacle be carved when it is constantly moving?

When this property is enabled, the obstacle will carve a hole only when it is stationary. There will be no hole carved when the object is moving. See carving for full description of different carving behaviors.