Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshBuildSettings.agentClimb

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public float agentClimb;

Description

The maximum vertical step size an agent can take.

Must be less than agent height. This parameter is used to detect sharp discontinuities in the level (i.e. stairs, steps), and allow the agent to pass them.