Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshAgent.ResetPath

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Declaration

public void ResetPath();

Description

Clears the current path.

When the path is cleared, the agent will not start looking for a new path until SetDestination is called.

Note that if the agent is on an OffMeshLink when this function is called, it will complete the link immediately.