Version: Unity 6.1 Alpha (6000.1)
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  • C#

NavMeshAgent.speed

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public float speed;

Description

Maximum movement speed when following a path.

An agent will typically need to speed up and slow down as it follows a path (eg, it will slow down to make a tight turn). The speed is often limited by the length of a path segment and the time taken to accelerate and brake, but the speed will not exceed the value set by this property even on a long, straight path.

Additional resources: desiredVelocity.