Version: Unity 6.1 Alpha (6000.1)
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NavMeshAgent.isPathStale

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public bool isPathStale;

Description

Is the current path stale. (Read Only)

When true, the path may no longer be valid or optimal. This flag will be set if: there are any changes to the areaMask, if any OffMeshLink is enabled or disabled, or if the costs for the NavMeshAreas have been changed.