Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshAgent.avoidancePriority

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public int avoidancePriority;

Description

The avoidance priority level.

When the agent is performing avoidance, agents of lower priority are ignored. The valid range is from 0 to 99 where: Most important = 0. Least important = 99. Default = 50.