Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshAgent.autoRepath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool autoRepath;

Description

Should the agent attempt to acquire a new path if the existing path becomes invalid?

A new path calculation is also attempted aquired if the agent reaches the end of a partial and stale path.