Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMeshAgent.angularSpeed

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public float angularSpeed;

Description

Maximum turning speed in (deg/s) while following a path.

This is the maximum rate at which the agent can turn as it rounds the "corner" defined by a waypoint. The actual turning circle is also influenced by the speed of the agent on approach and also the maximum acceleration.

Additional resources: acceleration, velocity.