Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMesh.IsLinkOccupied

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsLinkOccupied(AI.NavMeshLinkInstance handle);

Parameters

handle The link instance whose state to query.

Returns

bool True if an agent is currently traversing the link, otherwise false.

Description

Determines whether or not a NavMesh agent is currently using this link.

Use this method to determine if your NavMesh agent can move onto the specified NavMesh link instance. Only one NavMesh agent can traverse a NavMesh link instance at any one time, so your agent can't move onto a NavMesh link instance that is already occupied. A NavMesh link instance is occupied when any NavMesh agent moves onto the link as part of the path the agent has calculated to the destination. When the agent moves off of the link, either automatically or through a call to NavMeshAgent.CompleteOffMeshLink, the link instance is no longer occupied.

This method is available as of 2023.2.

Additional resources: NavMeshAgent.isOnOffMeshLink.