Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

NavMesh.GetLinkOwner

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Object GetLinkOwner(AI.NavMeshLinkInstance handle);

Parameters

handle The identifier of the link instance whose owner needs to be retrieved.

Returns

Object The object that was passed into SetLinkOwner for the specified link instance.
Returns null when no owner object has been assigned or when the link instance is not valid.

Description

Gets the object, if any, that is associated with the link instance.

Use this method to obtain a reference to the component that created the link, or more generally, to any object that contains useful information about this specific link that is active in the navigation system. We refer to that object as the "owner". The owner is null for any new link instance created with AddLink. Therefore you need to first call SetLinkOwner in order to retrieve the same object later. This "owner" is also referenced by the OffMeshLinkData.owner property when you query for the next link on a NavMesh agent's path.
When the link instance is removed the owner property returns null once again.

Additional resources: OffMeshLinkData.owner.