Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

ProjectCapabilityManager.AddAssociatedDomains

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Declaration

public void AddAssociatedDomains(string[] domains);

Parameters

domains A list of domains to create a secure associtaion.

Description

Add the Associated Domains capability.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddAssociatedDomains { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target isn't iOS

if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject var projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get Main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Check if there's already an entitlements file created and use it. If not, create a new file called Example.entitlements string entitlementsFile = pbxProject.GetBuildPropertyForAnyConfig(mainTargetGuid, "CODE_SIGN_ENTITLEMENTS"); if (entitlementsFile == null) { entitlementsFile = string.Format("Example.entitlements"); }

// Initialize ProjectCapabilityManager ProjectCapabilityManager capabilityManager = new ProjectCapabilityManager(projectPath, entitlementsFile, targetGuid: mainTargetGuid);

// Add 'Associated Domains' capability and pass the chosen domains as a string array string[] domains = new string[] { "example.domain.one", "example.domain.two" }; capabilityManager.AddAssociatedDomains(domains);

// Call WriteToFile to save the changes to project file capabilityManager.WriteToFile(); }

}