Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PBXProject.GetSourcesBuildPhaseByTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string GetSourcesBuildPhaseByTarget(string targetGuid);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.

Returns

string Returns the GUID of the existing phase or null if it does not exist.

Description

Returns the GUID of sources build phase for the given target.

using UnityEngine;
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetSourcesBuildPhaseByTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the "Sources Build" build phase GUID string sourcesBuildPhase = pbxProject.GetSourcesBuildPhaseByTarget(targetGuid);

// Log the "Sources Build" phase GUID for debugging Debug.Log("'Sources Build' phase GUID: " + sourcesBuildPhase); } }