Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

InputDevices.GetDeviceAtXRNode

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static XR.InputDevice GetDeviceAtXRNode(XR.XRNode node);

Parameters

node The XRNode that owns the requested device.

Returns

InputDevice An InputDevice at this [[XR.XRNode].

Description

Gets the input device at a given XRNode endpoint.

If there is no device at the specified endpoint, the method returns an InputDevice on which a call to InputDevice.IsValid returns false.