Version: Unity 6 Preview (6000.0)
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  • C#

Unwrapping.GeneratePerTriangleUV

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Declaration

public static Vector2[] GeneratePerTriangleUV(Mesh src);

Parameters

src The source mesh to generate UVs for.

Returns

Vector2[] The list of UVs generated.

Description

Will generate per-triangle uv (3 UVs for each triangle) with default settings.

You'll need to merge them yourself.


Declaration

public static Vector2[] GeneratePerTriangleUV(Mesh src, UnwrapParam settings);

Parameters

src The source mesh to generate UVs for.
settings Allows you to specify custom parameters to control the unwrapping.

Returns

Vector2[] The list of UVs generated.

Description

Will generate per-triangle uv (3 UVs for each triangle) with provided settings.

You'll need to merge them yourself.