Version: Unity 6 (6000.0)
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ProfilerRecorder.Count

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public int Count;

Description

Collected samples count.

Use to determine how many samples had been collected by the ProfilerRecorder. Count is always >= 0 and < Capacity.

Note: If recorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.