Version: Unity 6 Preview (6000.0)
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Hierarchy.SetName

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Declaration

public bool SetName(ref Unity.Hierarchy.HierarchyNode node, string name);

Parameters

node The hierarchy node.
name The name of the node.

Returns

bool true if the name was set, false otherwise.

Description

Sets the name of a hierarchy node.

This operation fails if the node has a handler that does not allow name changes.