Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

VisualTreeAsset.CloneTree

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public UIElements.TemplateContainer CloneTree();

Returns

TemplateContainer The root of the tree of VisualElements that was just cloned.

Description

Build a tree of VisualElements from the asset.

This function will be deprecated. Use VisualTreeAsset.Instantiate instead.


Declaration

public UIElements.TemplateContainer CloneTree(string bindingPath);

Parameters

bindingPath The path to the property that you want to bind to the root of the cloned tree.

Returns

TemplateContainer The root of the tree of VisualElements that was just cloned.

Description

Build a tree of VisualElements from the asset.

This function will be deprecated. Use VisualTreeAsset.Instantiate instead.


Declaration

public void CloneTree(UIElements.VisualElement target);

Parameters

target A VisualElement that will act as the root of the cloned tree.

Description

Builds a tree of VisualElements from the asset.