Version: Unity 6 Preview (6000.0)
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  • C#

SerializedObjectChangeEvent.GetPooled

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Declaration

public static UIElements.SerializedObjectChangeEvent GetPooled(SerializedObject value);

Parameters

value The SerializedObject that changed.

Returns

SerializedObjectChangeEvent An initialized event.

Description

Gets an event from the event pool and initializes it with the values provided. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.