Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

RuntimePanelUtils.ResetRenderer

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Declaration

public static void ResetRenderer(UIElements.IPanel panel);

Description

Resets the renderer of the panel. Releases all meshes, rendering commands, and pools owned by the renderer.

Call this method to force a defragmentation and reordering of mesh memory. This can potentially reduce draw calls and memory usage. Use sparingly, such as during Scene loading or for testing.