Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

MeshWriteData.SetAllVertices

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Declaration

public void SetAllVertices(Vertex[] vertices);

Parameters

vertices The array of vertices to copy from. The length of the array must match the allocated vertex count.

Description

Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.

When this method is called, it is not possible to use SetNextVertex to fill the vertices.

 public class MyVisualElement : VisualElement
 {
     void MyGenerateVisualContent(MeshGenerationContext mgc)
     {
         var meshWriteData = mgc.Allocate(4, 6);
         // meshWriteData has been allocated with 6 indices for 2 triangles

// ... set the vertices

// Set indices for the first triangle meshWriteData.SetNextIndex(0); meshWriteData.SetNextIndex(1); meshWriteData.SetNextIndex(2);

// Set indices for the second triangle meshWriteData.SetNextIndex(2); meshWriteData.SetNextIndex(1); meshWriteData.SetNextIndex(3); } }

Declaration

public void SetAllVertices(NativeSlice<Vertex> vertices);

Parameters

vertices The array of vertices to copy from. The length of the array must match the allocated vertex count.

Description

Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use SetNextVertex to fill the allocated vertices array.

When this method is called, it is not possible to use SetNextVertex to fill the vertices.