Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

DropdownMenu.RemoveItemAt

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Declaration

public void RemoveItemAt(int index);

Parameters

index The index of the item to remove.

Description

Removes the menu item at index.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal); e.menu.AppendAction("My Action 2", a => Debug.Log("My Action 2 Works"), DropdownMenuAction.Status.Normal); e.menu.AppendAction("My Action 3", a => Debug.Log("My Action 3 Works"), DropdownMenuAction.Status.Normal);

e.menu.RemoveItemAt(0); // Remove My Action 1 e.menu.RemoveItemAt(1); // Remove My Action 3 (item indices have shifted after first removal) }));

rootVisualElement.Add(contextMenuContainer); } }