Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

DropdownMenu.InsertSeparator

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Declaration

public void InsertSeparator(string subMenuPath, int atIndex);

Parameters

subMenuPath The submenu path to add the separator to. Path components are delimited by forward slashes ('/').
atIndex The index to insert the separator at.

Description

Adds a separator line in the menu.

The separator is added at the end of the specified index in the list.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal); // 0 e.menu.AppendAction("My Action 2", a => Debug.Log("My Action 2 Works"), DropdownMenuAction.Status.Normal); // 1 e.menu.AppendAction("Submenu/My Action 3", a => Debug.Log("My Action 3 Works"), DropdownMenuAction.Status.Normal); // 2 e.menu.AppendAction("Submenu/My Action 4", a => Debug.Log("My Action 4 Works"), DropdownMenuAction.Status.Normal); // 3

e.menu.InsertSeparator("/", 1); // Indices from 1 to 3 are shifted up index by 1. In result 'My Action 2' now has an index of 2. e.menu.InsertSeparator("Submenu/", 4); // If we want to insert a separator between submenu items, we have to use shifted indices }));

rootVisualElement.Add(contextMenuContainer); } }