Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

SpriteShapeRenderer.GetBounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public NativeArray<Bounds> GetBounds();

Returns

NativeArray<Bounds> NativeArray of Bounds of SpriteShapeRenderer. The size of this will always be 1.

Description

Get Bounds data as NativeArray. The array count of this NativeArray will always be 1.