Version: Unity 6 (6000.0)
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  • C#

Touch.position

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public Vector2 position;

Description

The position of the touch in screen space pixel coordinates.

Position returns the current position of a touch contact as it's dragged. If you need the original position of the touch see Touch.rawPosition.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

// This script outputs the position of an active touch contact

// Attach this script to a GameObject // Create a Text GameObject (GameObject>UI>Text) // Attach the Text to the Text field in the Inspector window of your GameObject

using UnityEngine; using UnityEngine.UI;

public class TouchPositionExample : MonoBehaviour { public Text m_Text;

void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0);

// Update the Text on the screen depending on current position of the touch each frame m_Text.text = "Touch Position : " + touch.position; } else { m_Text.text = "No touch contacts"; } } }